﻿using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace HumanElement.Xna.UnitTests
{
    /// <summary>
    ///This is a test class for GameTestHarnessTest and is intended
    ///to contain all GameTestHarnessTest Unit Tests
    ///</summary>
    [TestClass]
    public class GameTestHarnessTest
    {
        #region [CODEGEN] Test Harness

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext { get; set; }

        #region Additional test attributes

        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //

        #endregion

        #endregion

        /// <summary>
        ///A test for GamePlayTest
        ///</summary>
        [TestMethod]
        public void GamePlayTest()
        {
            var target = new GameTestHarness();

            bool expected = false;

            bool actual = target.GamePlayTest();

            Assert.AreEqual(expected, actual);
        }

        /// <summary>
        ///A test for CreateCrateTest
        ///</summary>
        [TestMethod]
        public void CreateCrateTest()
        {
            var target = new GameTestHarness(); // TODO: Initialize to an appropriate value
            bool expected = false; // TODO: Initialize to an appropriate value
            bool actual;
            actual = target.CreateCrateTest();
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for CreateActorTest
        ///</summary>
        [TestMethod]
        public void CreateActorTest()
        {
            var target = new GameTestHarness(); // TODO: Initialize to an appropriate value
            bool expected = false; // TODO: Initialize to an appropriate value
            bool actual;
            actual = target.CreateActorTest();
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for CraeteStageTest
        ///</summary>
        [TestMethod]
        public void CraeteStageTest()
        {
            var target = new GameTestHarness();
            bool expected = false;

            bool actual = target.CreateStageTest();

            Assert.AreEqual(expected, actual);
        }

        /// <summary>
        ///A test for CreateCameraTest
        ///</summary>
        [TestMethod]
        public void CreateCameraTest()
        {
            var target = new GameTestHarness(); // TODO: Initialize to an appropriate value
            bool expected = false; // TODO: Initialize to an appropriate value
            bool actual;
            actual = target.CreateCameraTest();
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }
    }
}